Which ones you enter is totally up to you, though some are required by quests. Flanked by ominous stone columns, these flaming portals are doorways to hellish dungeon settings where better armor and weapons can be found. The largest threats to Cyrodiil are the Oblivion Gates opening up across the land. The game starts out with the world in danger and you're destined to save it. Though the main quest is usually a game's primary draw, that isn't the case here. You can head in any direction you like, playing to beat the story, to complete side quests, or wander around fields, mountains and streams exploring at your own pace. Set in Cyrodiil, a province of the larger land of Tamriel, practically everything is accessible right from the start. Designed to be an open-ended experience, Oblivion's biggest draw is its massive world. Oblivion's four guilds, Mages, Fighters, Thieves, and Dark Brotherhood, all have their own unique questlines and provide opportunity for added perks. As you grow more powerful you'll acquire better weapons, armor and spells to kill monsters and, if it's your preference, innocents. It's an entirely offline role-playing game, meaning you'll complete quests, level up and progress through a rich storyline. To briefly sum up, Oblivion has no multiplayer.
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